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Open Game Content


Constraints[]

A Ranger's Combat style only work whilst wearing light or no armor or carrying at most medium load.

Benefits[]

Hit Die: d8, Trained Skills: 6, Class Bonuses: +3 REA, +2 EVA, +3 END, +3 P/D

Combat Training
Simple Weapons, 1 Weapon Groups of choice (3 if taken as first class). Light Armor Group and Shield Group.
Favored Skills
Climb (Str), Concentration (Con), Craft (Int), Handle Animal (Cha), Heal (Wis), Hide (Dex), Jump (Str), Knowledge (dungeoneering) (Int), Knowledge (geography) (Int), Knowledge (nature) (Int), Listen (Wis), Move Silently (Dex), Profession (Wis), Ride (Dex), Search (Int), Spot (Wis), Survival (Wis), Swim (Str), and Use Rope (Dex).
Level Special Bonus Feats Spells (1st lvl)
1st Favored Enemy, Wild Empathy Track
2nd Combat style
3rd Endurance
4th Animal companion 0*
5th Favored Enemy 0*
6th Combat style 1
7th Woodland stride 1
8th Survivalist (sp) Swift tracker 1
* Only available if you have a 1st-lvl bonus spell.

Class Features[]

Animal Companion (Ex)
At 4th level, a ranger gains an animal companion as described under Animal Companion. A Rangers Animal Companion Level is 1/2 his Ranger level.
Combat Style (Ex)
Level Archery Two Weapon Fighting
2nd Rapid Shot Two Weapon Fighting
6th Many Shot Improved Two Weapon Fighting
A Ranger is a specialized combatant who relies on his agilitiy. Over time he devotes himself into one special path of fighting.
At 2nd and 6th level he gains the abilities tied to his Combat style. These abilities can only be used if a ranger wears at most light armor and is carrying at most light load. A Ranger automatically qualifies for the feats granted by his combat style if he is of appropriate level.
Favored Enemy (Ex)
See description under Class Features
Survivalist (Sp)
A ranger gains the ability to adapt to his environment under stress. Choose two spells from the list below. Once per day a Ranger can cast one of his chosen spells at will (Caster Level 4th). Available Spells are Barkskin, Bear's Endurance, Cat's Grace or Owl's Wisdom.
Wild Empathy (Ex)
See the description under Class Features
Woodland Stride (Ex)
A ranger moves through any sort of undergrowth (such as natural thorns, briars or overgrown areas or similar terrain) at his normal speed without taking damage or suffering other impariment. However should the this undergrowth be magically enhanced or manipulated, normal penalties apply.

Spellcasting[]

A ranger who has a Wisdom Score of 11 or higher gains the ability to cast a few spells drawn from the ranger spell list. A ranger prepares his spells as described below. Ranger spells are treated as 1st level spells in all regards and a rangers spell-casting Attribute is Wisdom. The number of spells per day a ranger may cast is given in the class table and may be adjusted by Bonus Spells.

Caster Level := 1/2 Ranger class level
Spell Safe DC := 10 + Spell Level + WIS Modifier

A Ranger has to select a time at that he meditates for one hour to (re)gain his spells. Spells are gaind upon finishing meditation. Time of resting has no effect on preparation and no rolls are required, however spells can only be selected during this meditation.

Spell List[]

1st level[]

Alarm
Wards an area for 2 hours/level.
Animal Messenger
Sends a Tiny animal to a specific place.
Calm Animals
Calms (2d4 + CL) HD of animals.
Cure Light Wounds
Cures 1d8 damage +1/CL (max +5).
Charm Animal
Makes one animal your friend.
Delay Poison
Stops poison from harming subject for 1 hour/CL.
Detect Animals or Plants
Detects kinds of animals or plants.
Detect Poison
Detects poison in one creature or object.
Detect Snares and Pits
Reveals natural or primitive traps.
Endure Elements
Exist comfortably in hot or cold environments.
Entangle
Plants entangle everyone in 40-ft.-radius circle.
Hide from Animals
Animals can’t perceive one subject/level.
Jump
Subject gets bonus on Jump checks.
Longstrider
Increases your speed.
Magic Fang
One natural weapon of subject creature gets +1 on attack and damage rolls.
Pass without Trace
One subject/level leaves no tracks.
Read Magic
Read scrolls and spellbooks.
Resist Energy
Ignores 10 (or more) points of damage/attack from specified energy type.
Speak with Animals
You can communicate with animals.
Summon Nature’s Ally I
Calls animal to fight for you.
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