Category:Spells

This Category lists Spells for all kinds of magic users (both arcane and divine).

Tag
Spells with a tag are special. Tags may bring special rules into play. These special rules should be defined or adjusted to your games needs.
 * Moral Tags: Some spells have specific traits that they need moral judgement. One who wants to cast such a spell is commiting his/her soul to this moral state. Casting a spell with an alignment tag ([Good],[Evil],[Law] or [Chaos]).
 * Extreme Moral Tags: Some things are so extreme that you must be at least of suitable normal alignment, but also dedicate yourself far more into its nature. Common tags for this would be [Holy] or [Vile].
 * Mystical Tag: These tags are not necessarily embodied with a special rule, but help finding spells of a certain theme that does not necessarily match spell schools. [Shadow] would be magic dealing with the plane of shadow.

Basic Tag Rules
The basic rules presented here are pretty simplistic. As spells are mentioned that are Vile or Holy that is accompanied by "taint of Evil" a GM should decide how to treat this.

A spell with this tag ...
 * [Chaos]/[Evil]/[Good]/[Law] - ... can not be cast by a caster of opposing alignment
 * [Anarchic] ... can only be cast by a caster of chaotic alignment with a burning rebel spirit
 * [Axiomatic] ... can only be cast by a caster of chaotic alignment with the desire to crush those opposing the traditional way.
 * [Darkness] ... a Darkness Spell can counter or dispell any [Light] Spell of same level or lower.
 * [Holy] - ... can only be cast by a caster of good alignment that has no taint of Evil
 * [Light] ... a Light Spell can counter or dispell any [Darkness] Spell of same level or lower.
 * [Vile] - ... can only be cast by a caster of evil alignment that is tainted by Evil. Casting this spell brings a caster closer to the Vile nature.
 * [Shadow] - ... performs magic that affects the plane of Shadow. Unless the spell permanently brings something from the plane of Shadow to this world it has no deeper effect.

Variant Tag Rules for morally taged Spells
In this variant every caster can use a spell of this kind, but doing so changes yourself. Spells such as [Vile] spells are so extreme, that it must affect your personality, but spells with a [Good] tag only affect you to a certain degree.


 * Axes of alignment:
 * Holy: neutral - good - Good - Holy
 * Vile: neutral- evil - Evil - Vile
 * Axiomatic: neutral - lawful - Law - Axiomatic
 * Anarchic: neutral - chaotic - Chaos - Anarchic

Spell Level
A spells Level describes its power-level. There are 5 levels of spell power numbered from 0 through 4. Magic can only exceed this level when performed as ritual.

Schools of magic
A school of magic groups spells of a certain broad theme.