Class: Rogue

Open Game Content

Constraints
A Rogue is constrained to light armor and light weapons

Benefits
Hit Die: d6, Trained Skills: 8, Class Bonuses: +3 REA, +3 EVA
 * Combat Training: Simple Weapons, 2 Weapon Groups of choice. Light Armor Group.
 * Favored Skills: Acrobatics(Dex), Bluff (Cha), Diplomacy (Cha), Escape Artist (Dex), Intimidate (Cha), Knowledge (local) (Int), Linguistics (Int), Perception (Wis), Perform (Cha), Research (Wis), Sabotage (Dex), Sleight of Hand (Dex), Sports (Str), Stealth (Dex), and Use Magic Device (Cha).

Class Features

 * Evasion (Ex): As described under Class Features - Evasion.
 * Trapfinding (Ex): Only a Rogue can use the Search skill to locate traps that are so well hidden that it requires a DC of 21 or higher to find them. Further only a Rogue you may use the Disable Device skill to disarm magical traps.
 * A well hidden non-magical Trap as a Search DC of at least 20 if it is well hidden. Magical Traps are usually have a DC to find or disarm at 25+Spell Level where the spell level is indicated by the spell cast to create them.
 * A rogue who exceeds his Disable Device check by 10 or more can study the trap to figure out how it works and/or to bypass it along with his party without disarming it.


 * Trap Sense (Ex): As described under Class Features - Trap Sense.
 * Uncanny Dodge (Ex): As described under Class Features - Uncanny Dodge.

Rogue Bonus Feat Lists

 * Rogue Combat Feat List: Sneak Attack, ...
 * Rogue Non Combat Feat List: Open Lock, Forgery, Skill Focus, Skill Training, ...