Physical Skills

Physical Skills are the things your character does, but the focus is on a similar context to "physical" as in "physical exercise". So only skills related to Strength, Dexterity or Constitution. Currently there are no skills that rely on Constitution.


 * As you might expect a lot of physical skills suffer from Armor Check Penalties.
 * Most physical tests aren't that difficult unless they opposed rolls against Perception. You can often keep DCs in the range between 10 and 20. How ever it you would consider something only regular training can achieve the range from 20 through 25 is valid. Exceptional things may go up to DC 30. Remember that just because something is a good for a movie scene it is not necessarily especially simple or especially difficult.

Acrobatics is describes how well you can control your body in terms of fine or controlled movement. It also covers your ability to do stunt moves, balance and other things you would expect a classy circus athlete should be able to do.

It's your nimble fingers. From hiding something, performing card tricks or pass something without others noticing, juggling or drawing some fragile (or similar) equipment quickly are valid checks.
 * Special: Sleight of Hands is sometimes an opposed roll versus Perception. Just because you roll low it does not mean that another person notices your action.

Sabotage has to do with working with tools and handling machinery. Rogues tend to use this ability to disable traps in dungeons. The typical use in game is disabling or to circumvent some machinery or to find out how to destroy something before it kills you.

Sports is a complementary ability to Acrobatics. It describes enduring long and harsh things or a single short effort of strength in a sporty way. So Climbing, Swimming and Jumping over Chasms all falls into the realm of Sports.
 * Special: Swimming in heavy armor or heavy load causes a -4 penalty to your sports roll.

Describes how sneaky and silent you are. This is relevant to pass by a guard or to avoid a fight that would surely finish you or your friends. You may find many uses for this ability.
 * Special: Stealth is usually an opposed roll versus Perception. Just because you roll low it does not mean that another person notices you.