Dwarf

Background
Dwarfs are the typical resiliant guy from the outback species. Most of them are specialists although Dwarfs tend to be of two kinds of specialists: specialist of war or specialists of crafting.

Mechanics

 * +2 Constitution, -2 Charisma
 * Base land speed: 20 feet. (special see below)
 * Medium Size: standard size (no effect).
 * Dark Vision (60ft): You can see clearly in black and white even in total darkness although magical darkness does still affect you normally.
 * + 2 racial Bonus to Poison/Death Safes
 * + 2 racial Bonus to Logic/Disbelief Safes
 * Determine Depth: You can safely determine how far you are under ground.
 * Ignores Weight: Dwarfs ignore penalties to movement speed due to carried weight, load or armor, but they still considered Flat Footed (loose their DEX bonus to AC) if carrying medium or heavy load.
 * Stability: You gain a +4 bonus to resist special attacks that try to knock you prone if you are standing on solid ground.
 * Pick Dwarven Variant
 * Weapon Familiarity (Dwarf): If you have Weapon Group (Axe) you are considered proficient with Dwarven Waraxe and Dwarven Urgrosh. To use them at full advantage however you still need Exotic Weapon or Exotic Double Weapon (for Dwarven Urgrosh) but not Weapon Group (Spears and Lances).
 * Automatic Language: Common and Dwarven.
 * Bonus Languages: Giant, Gnome, Goblin, Orc, Terran, and Undercommon.
 * Favored Class: Fighter.

Expert Variant

 * Stonecunning: you get a +2 racial bonus to any check that tries to detect unusual things in architectural structures including special features or historical things.
 * Dwarven Insight: You can use Disable Device Checks like a rogue to find traps with a spot check with a DC that is of 20 or higher.
 * Dwarven Expertise: You get a +2 bonus to all rolls related to both working or trading with both stone or metal materials.

Warrior Variant

 * Racial Feud (Orcs & Goblinoid): +1 racial to Hit Bonus against Humanoids of Orc or Goblinoid subtype.
 * Racial Defense Training (Giants): +4 dodge Bonus to AC against Attacks made by Giants.