Class: Fighter

Open Game Content

Constraints
As a Fighter you usually rely on your weapon and heavy armor. That way you have a limitation in terms of movement, but a fighter can pick up a lot of tricks in combat to compensate this.

Benefits
Hit Die: d10, Trained Skills: 2, Class Bonuses: +3 REA, +3 END, +3 P/D
 * Combat Training: Simple Weapons, 2 Weapon Groups of choice (4 if taken as first class). Light, Medium and Heavy Armor Group and Shield Group and Tower Shields.
 * Favored Skills: Acrobatics (DEX), Animal Keeper (WIS), Intimidate (CHA), Sports (STR), Survivial (WIS).

Class Features

 * Bonus Feat (Ex): At these levels a fighter may pick up an additional combat-oriented feat as a bonus feat
 * Combat Focus (Ex): Focus on a single weapon group or Armors. Whenever you have to make the choice your only restriction is that you only use a weapon group that you are proficient with. Should you make the same choice multiple times then bonuses stack as listed below.
 * Weapon Group: You gain a bonus to to hit rolls with weapons of your choosen group (and its associated exotic (double)weapons). This bonus is +2 (+4 if picked twice and +6 if picked trice)
 * Armors: You gain a bonus to AC and reduced Armor Check Penalty. This bonus is +1 to AC and the ACP reduction is 1 (+2/2 if picked twice, +3/3 if picked trice).


 * Double Attack: A fighter gains Double Attack as a bonus feat. This allows him to make an attack roll at a -2 penalty as full round action. If that attack hits, it deals double damage (applying Power Attack is possible and the effect of Power Attack is doubled so if you take a penalty of -5 to hit, you deal +10 damage on a hit). Should you use a double weapon you deal damage once with each edge unless your double weapon is light leaving you the choice how to hit.